This was a gorgeous weekend, save for the severe thunderstorms that roared through Charleston at about midnight Saturday. We’re now in that window where it will be absolutely gorgeous for about three weeks before things take a turn for the humid and miserable, so folks, go outside while you can. To take advantage of it, Duke, Ale, Chris, and I went out to a random park near Colonial Lake Saturday to play some wiffleball. The winds were prohibitive to this, though, and we needed more outfielders. Then, we lost the ball…and that was that.
Luckily, there was a tennis ball hanging around. Ignoring where that tennis ball may have been, we continued to play. We quickly realized that my dazzling assortment of changeups, fastballs, sliders, and sinkers was virtually unhittable, so we decided to change things up a bit…and we eventually came up with Relay.
The rules of Relay are under development, so it’s the perfect Web 2.0-compatible baseball-type game. Right now, this is how it goes:
- There is ideally a minimum of four people involved to get a good relay going.
- There is one batter, and as many fielders as you want.
- The batter hits the ball into play.
- The relay begins: The first fielder throws it to the second person; the second to the third, etc…the goal is that everybody on the field gets the ball in a pretty quick amount of time.
- One variation requires that the first fielder get back onto the pitchers’ mound to complete the relay and deliver the ball. This can get tiring though. :)
- The relay is broken when the fielder commits an error, i.e. drops the ball, misfires the ball, or whatnot.
It’s a hell of a workout. I’m pretty sore today. But boy, is it a lot of fun! Future games of Relay are in our future as long as the weather cooperates, for sure.